Catalyst 2030 is a global movement of social entrepreneurs and social innovators from all sectors who share the common goal of creating innovative people-centric approaches to attain the Sustainable Development Goals, or SDGs, in 2030.
One of the co-founders of this initiative is Jeroo Billimoria, who among other things, founded Child Helpline International and Child and Youth Finance International. And she is with us now.
The nonprofit sector tends to operate on tight budgets, so the cost of up-to-date technology can seem prohibitive. But effective use of technology can spawn innovation, improvements in efficacy, and better delivery on mission, more than justifying the cost and challenges of organizational change.
A company that partners with many nonprofits in this area is Amazon Web Services or AWS. And here to tell us what they do and the possibilities for your organization is David Levy, vice president at Amazon Web Services.
The events of the past year have shined a light on the way that philanthropy and impact investing is conducted. It comes as no surprise that decision-makers tend to be disproportionately white, male, and from backgrounds of privilege, and decisions tend to be made in a closed and opaque fashion. But there’s another story that’s unfolding – one where funders have chosen to cede decision-making power to people with lived experience of the problem at hand. And that story is told in an exceptional book titled Letting Go: How Philanthropists and Impact Investors Can Do More Good by Giving Up Control. And it’s a pleasure to have here with us its co-author, Meg Massey.
The first college to include visual and performing arts as an equal partner in the liberal arts curriculum was Bennington College in Vermont. Through its truly distinctive education, Bennington seeks to cultivate a mindset for change, a capacity to break new ground, and the conditions for progress. And here to discuss that with us, as well as the significant challenges facing the academy, is Laura Walker, the president of Bennington College.
Gaming reaches close to 3 billion people worldwide. An organization that promotes the use of games and immersive media to drive social impact is Games for Change. Now, how good an idea is that? And here to talk about this work, as well as the upcoming Games for Change Festival, is Susanna Pollack, the President of Games for Change.